Multiplayer card racing with realtime turns.
Pick a name other players will recognize.
Game ID:
Players: 1/4
Waiting for players to ready up.
Share this ID with other players to join the game.
Game will start when at least 2 players have joined.
Be the first player to travel 1,000 miles by playing distance cards while overcoming hazards played by your opponent.
Play these on your turn to advance toward the 1,000-mile goal:
Play these on your opponent to stop their progress:
Play these to counter hazards played against you:
Play these to protect against specific hazards for the rest of the game:
Coup Fourre: If your opponent plays a hazard against you and you have the matching Safety card in your hand, you can immediately play it (even if it's not your turn). This gives you an extra turn.
A hazard was played against you.
Your hand is full. You must discard a card before drawing.
Are you sure you want to exit this game?
This will affect the other player and end the current game.
Adds 25 miles to your distance.
Adds 50 miles to your distance.
Adds 75 miles to your distance.
Adds 100 miles to your distance.
Adds 200 miles to your distance. Cannot be played under Speed Limit.
Stops opponent's movement until they play Repairs.
Stops opponent's movement until they play Gasoline.
Stops opponent's movement until they play Spare Tire.
Limits opponent to playing only 25 and 50 mile cards until they play End of Speed Limit.
Stops opponent's movement until they play Go.
Removes an Accident hazard, allowing you to move again.
Removes an Out of Gas hazard, allowing you to move again.
Removes a Flat Tire hazard, allowing you to move again.
Removes a Speed Limit, allowing you to play any distance card.
Removes a Stop hazard, allowing you to move again.
Protects against Accident hazards for the rest of the game.
Protects against Out of Gas hazards for the rest of the game.
Protects against Flat Tire hazards for the rest of the game.
Protects against Stop and Speed Limit hazards for the rest of the game.